Young people may be less aware of the risks and, therefore, are more susceptible to them. Because many online games involve in-game currency, in-game purchases, and real-world currency (stored in wallets), they offer a target for fraudsters. US video game sales hit their highest level in over a decade in March, and gaming industry giants across the board have all reported significant increases in user numbers.īut the increase in audience engagement has highlighted the risks of online gaming, as coronavirus scammers seek to exploit the situation. With social distancing reducing physical interaction to a minimum and encouraging people to stay at home, people are turning to virtual worlds for escapism from the crisis. Despite the economic disruption caused by coronavirus, the global video game industry is thriving.
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